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The dogs in the woods begin barking, baying wildly at a setting sun. The woodsmen look up from their work. The whack of their axes stop, and all of them feel their doom. "What is it?"
"Quiet son, quiet. Pick up your axe boy!"
"Father?"
"Do as your father says son." Kruger of Frugborg glances fearfully to his left, then to his right. A bead of sweat rolls across his temple. His hand shakes as he grips his axe more tightly.
Ulrike looks around and feels the breath of Odesfale, the whiff of death lingers ominously in the cold air. A tear comes to his eye and the worlds of the Fates of Kreutzmark come to his mind, "When your time comes, you will know."
The dogs go quiet.
The action-filled, epic conclusion to the Death on the Treklant Trilogy! You have raised the ire of goblin warlord, and you now flee his kingdom with war parties hot on your trail. You must reach the borderland town of Felsentheim, for if you do not, no alarm will sound to harken the coming of the Dogs of War! Shall you claim the glory of heroes, or accept your doom?
Enter again the World of Inzae, where all things slip into the Maelstrom, and from hence true heroes are born. Felsentheim: Dogs of War, is a d20 System adventure for 4-6 characters of levels 3-5. It provides intense action, including a large-scale siege, and it requries heroes of high mind and daring spirit. Such heroes shall linger long in the halls of memory.
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition.
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